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Systems Theory through Video Game Design

Scott Laidlaw, Math Teacher and Game Designer

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Project Description:

Students developed a paper-based game design for a video game idea that has a combination of fun and balanced gameplay, creative vision and incorporation of STEM concepts in game design and play experience. The final products were submitted to the National STEM Video Challenge, a national competition for middle school students.

“Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passions for playing and making video games.”

Student Gains: Students were challenged with the unique process of learning how to design a video game concept that was entered into a national competition. They learned to work in teams and experienced the design process from start to finish.  

STEM Concepts:

The STEM concepts were being developed with the students through demonstration and dialogue.

Project completed

This workshop is complete and the students submitted their entries for the national Video STEM Challenge! They did not wim the competition but the process was exhilerating and rewarding for all. The instructor, Scott Laidlaw, submitted his company's math video game and it won the Peoples Vote. Congratulations Scott! This workshop was fully hosted by Taos Academy and 4 students participated in the class.