
“hors-affichage.” is a game installation that questions the way video games are traditionally displayed opposing planar vs volumetric displays. It is based on deconstruction and questions the way video games are traditionally displayed and thus challenging the space in which video games can be deployed. The gameplay of hors-affichage resides in the tension between the visible and the invisible, the reachable and the unreachable. Forcing the player to enter a state of chase where he is constantly on the move and in the look out for the elements outside his field of view.

About The Artist
Lothario Areski is originally from Mexico and studied at the Institut de Creation et Animation Numériques in Paris, where he did his bachelor degree in game design and started his masters in experimental game design. After a year he decided to continue his masters at the Royal Danish Academy of Fine Arts in Copenhagen. In Paris, he worked as game and level designer at Darjeeling productions, in the games “Californium” and “Homo Machina”. Before that, he was a game and level design intern at Playtouch, a F2P mobile studio. Currently he is creating artistic game installations, some of which have been or will be exibited in a number of countries, including France, Germany, England, Denmark, USA and Mexico.
Skills Applied
ARDUINO/ INTERACTIVE DESIGN
SYSTEMS DESIGN
CODING
Message From The Artist
“We live in extremely confusing times, as a young adult making sense of all the things that surround us often feels like a massive tornado-earthquake-tsunami of confusing, contradicting and ultimately meaningless gibberish. However, I have found in games and art my response to nihilism. Both of them reflect, represent, and reference the world we live in, but despite it they remain autotelic. Their separateness from the “real” world may seem as an escape, but it’s only through the creation of these experiences that I have found concrete personal answers to questions too complex to answer by only looking outside myself. The answers I have found and their application, fall in one of two of categories of action, observation and play. Observation is perhaps the most incredible senses we have, it allows us to create a mental model of our surroundings. A well trained observer can find novelty in even the most familiar of objects or circumstances, constantly renovating his experiences.By contrast, playing is the action of experimenting and learning, it is an insatiable source of joy, competition, cooperation and compromise, there is play everywhere, for the ones that know how to entice it. I turn to these activities whenever everything seems too confusing, and I would urge anyone to do the same, observe better, play more and create, the world will make more sense.” Lothario Peon de Shuyter
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